| Warriors | Type | Pw | Pro | Str | End | Val | Arm | Enc | Description | |
| Assassin | r | Warrior | 2 | 4 | 3 | 4 | 0 | During the first Exchange of a Mortal Combat initiated by Assassin, Assassin gains +4 Strength and +4 Prowess. A challenge from Assassin may not be declined and is always a Mortal Combat. | ||
| Gealt | c | Warrior | 2 | 5 | 4 | 8 | 1 | May spend 1 Valor to gain +3 Endurance until end of combat. This card is not Unique. | ||
| Man at Arms | c | Warrior | 0 | 4 | 3 | 5 | 1 | May give Aid for Strength. This card is not Unique. | ||
| Master at Arms | u | Warrior | 3 | 8 | 3 | 6 | 2 | All Warriors of Upkeep 0 which you control gain +1 Prowess and +1 Strength. Each player may have only one Master at Arms in play at a time. | ||
| Saxon Thane | c | Warrior | 2 | 5 | 6 | 7 | 1 | This card is not Unique. | ||
| Sergeant at Arms | u | Warrior | 3 | 7 | 5 | 8 | 1 | You may only have 1 Sergeant in play per type of Domain which you have in play. May only challenge Warriors or Quests whose players have Domains in play which border Domains you control. | ||
| Squire | c | Warrior | 0 | 4 | 3 | 4 | 3 | May give Aid for Prowess. This card is not Unique. | ||
| Yeoman | c | Warrior | 0 | 5 | 3 | 4 | 2 | May give Aid for Endurance. This card is not Unique. | ||
| Britomart of Norgalis | r | War. Knight | 3 | 8 | 3 | 6 | 2 | You may assign a Knight to Britomart as if he were a Lady Companion at a cost of +1 to Upkeep. Where assigned Knight has a characteristic score higher than Britomart's for that same characteristic she may use his value instead of hers. May not have Lady Companions. No other player may play a Knight who is assigned to Britomart. | ||
| Knight Errant | c | War. Knight | 1 | 5 | 4 | 5 | 2 | This card is not Unique. | ||
| Robber Knight | c | War. Knight | 2 | 7 | 4 | 7 | 1 | Discard Robber Knight at end of any Turn in which you have a King in play. May not be made a King. Does not lose Valor for challenging unworthy opponents. This card is not Unique. | ||
| Accalon of Gaul | u | War. Knight | 1 | 5 | 4 | 5 | 3 | 1 | May receive Aid for Endurance from non-Knight Warriors. | |
| Balan | u | War. Knight | 1 | 6 | 3 | 5 | 2 | May not decline or avoid any Challenge. | ||
| Balin le Sauvage | u | War. Knight | 1 | 6 | 3 | 5 | 2 | May use an additional weapon with full bonuses. | ||
| Bedivere the Cup Bearer | r | War. Knight | 4 | 7 | 4 | 10 | 3 | Pay 1 Valor to add +2 Prowess for attack before roll is made. | ||
| Blamore of Gaul | c | War. Knight | 1 | 5 | 3 | 5 | 3 | The value of any Quest Blamore overcomes which belongs to a player who has Gaul or Brittany in play is increased by 1. This card is not Unique. | ||
| Blyant of Gales | c | War. Knight | 1 | 4 | 4 | 5 | 1 | +2 Prowess against any Quest belonging to a player who has North or South Wales in play. This card is not Unique. | ||
| Borre | r | War. Knight | 1 | 6 | 3 | 4 | 2 | Borre is King of South Wales if neither Arthur nor Uther is in play and controller has a total of 5 or more Knights in play. If Uther or Arthur is played after Borre a Challenge of Title is initiated. | ||
| Bors de Ganis of Gaul | r | War. Knight | 5 | 8 | 7 | 8 | 3 | Pay 1 Valor to add +2 Endurance until end of combat. May use this ability after an attack. | ||
| Colgrance of Gore | u | War. Knight | 3 | 6 | 4 | 6 | 1 | When Colgrance defeats a creature Quest he may choose not to take any Reward and pay 1 Valor to force controller of that Quest to discard one Domain which borders North Wales if he has one in play. | ||
| Cylhwych | u | War. Knight | 3 | 7 | 4 | 5 | 2 | +2 Prowess and +2 Strength when fighting Giants and Ettins. May only undertake Quests belonging to players who have North or South Wales in play. | ||
| Dagonet the Fool | r | War. Knight | 2 | 6 | 3 | 7 | 2 | 1 | Any Warrior who challenges Dagonet loses 1 Valor. Any Warrior who declines a challenge from Dagonet loses 1 Valor. Any Warrior who loses a combat to Dagonet loses 1 additional Valor. Dagonet receives no penalty for challenging an unworthy opponent | |
| Domas de Noir | u | War. Knight | 1 | 5 | 4 | 5 | 1 | Value of any Knight Quest Domas overcomes is increased by 1. | ||
| Ector de Maris | u | War. Knight | 4 | 6 | 7 | 9 | 3 | 1 | When Questing, may receive Aid for Prowess from other Knights. | |
| Engamore ot Green Sleeves | u | War. Knight | 2 | 7 | 4 | 6 | 2 | May only undertake Quests whose controllers have Domains in play which border Domains controlled by Engamore's controller. | ||
| Ewaine de Blanchemains | u | War. Knight | 1 | 6 | 5 | 7 | 3 | May not undertake Quests. | ||
| Galahad | r | War. Knight | 4 | 8 | 5 | 7 | 5 | May spend 1 Valor at end of any combat to heal a defeated Warrior. May spend 1 Valor at any time except during combat to remove all Dolorous damage from any Warrior. While Galahad is in play all Enchanters are treated as -1 on their Magic value. | ||
| Gawaine of Orkney | r | War. Knight | 5 | 8 | 7 | 8 | 2 | Pay 1 Valor to add +2 Strength for attack after roll is made. | ||
| Geraint | r | War. Knight | 2 | 6 | 5 | 6 | 3 | -1 to Strength if Lancelot or Percival is in play. You gain 1 additional Power for every player who has at least 1 Britain or Cornwall Domain in play. | ||
| Gotegrim of Britain | c | War. Knight | 1 | 5 | 3 | 6 | 3 | +1 Strength against any Quest belonging to a player who has Britain in play. This card is not Unique. | ||
| Griflet le Fise de Dieu | u | War. Knight | 3 | 7 | 5 | 5 | 2 | Pay 1 Valor to add +1 to Strength for one damage roll after roll is made. | ||
| Kay | r | War. Knight | 1 | 5 | 3 | 5 | 2 | Pay 1 Valor to add +2 Strength for attack after roll is made. Pay 1 Valor to give -2 to opponent's Prowess for attack after roll is made. | ||
| Lamorak of Gales | r | War. Knight | 2 | 7 | 4 | 6 | 3 | During a challenge you discard Lamorak's Lady Companion to make Lamorak's opponent discard his Lady Companion. | ||
| Lancelot of the Lake | r | War. Knight | 6 | 9 | 7 | 9 | 4 | May spend 1 Valor at end of any combat to heal a defeated Knight. Spells may not be played on Lancelot by any Enchanter who is not a Lady. | ||
| Lavaine of Corbin | u | War. Knight | 2 | 6 | 4 | 7 | 2 | 1 | May receive Aid for Strength from other Knights. | |
| Lionel of Britain | u | War. Knight | 2 | 6 | 5 | 5 | 3 | When Lionel is in play no Britain cards may be discarded from play as the result of an event, a spell or a power. | ||
| Lucian the Butler | u | War. Knight | 1 | 4 | 3 | 4 | 2 | During your Challenge phase, declare one Warrior whose Valor is 5 or less, who may not undertake a Quest until end of Round. | ||
| Mador de la Porte | r | War. Knight | 3 | 7 | 4 | 5 | 2 | Pay 1 Valor to add +2 Prowess for attack after roll is made. | ||
| Mordred | r | War. Knight | 5 | 9 | 5 | 7 | 2 | Pay 1 Valor to add +2 Strength for attack after roll is made. Pay 1 Valor to add +1 Prowess for attack after roll is made. | ||
| Nasciens | r | War. Knight | 1 | 6 | 3 | 6 | 3 | May only undertake Quests belonging to players who control a Domain which borders Britain. | ||
| Palamydes the Saracen | u | War. Knight | 1 | 5 | 4 | 5 | 3 | Does not lose Valor for challenging unworthy opponents. | ||
| Pellias | u | War. Knight | 3 | 6 | 4 | 5 | 3 | If Pellias has a Lady assigned to him, he may undertake a second Quest each Turn. | ||
| Percevant | r | War. Knight | 1 | 5 | 3 | 5 | 2 | +1 Prowess when attacking any Wyrm. | ||
| Percival of Gales | r | War. Knight | 4 | 8 | 5 | 8 | 4 | May spend 1 Valor at end of any combat to heal a defeated Warrior. May spend 1 Valor at any time except during combat to remove all Dolorous damage from any Warrior. | ||
| Pinal | r | War. Knight | 2 | 7 | 3 | 5 | 1 | When Pinal is in play, no player may end any Turn with more than 4 cards in his hand. | ||
| Sagramore le Desirous | r | War. Knight | 2 | 6 | 3 | 5 | 3 | When Sagramore is brought into play, you may take another Knight's Lady and assign her to Sagramore. If he leaves play, stolen Lady is returned. | ||
| Tristram of Lyonesse | r | War. Knight | 5 | 7 | 5 | 8 | 4 | May make two actions in a Turn. | ||
| Turquine | r | War. Knight | 4 | 8 | 4 | 8 | 2 | 2 | Cannot be played by a player who has King Arthur in play. Damage done by Turquine can only be healed by a King or Knight with at least 7 Valor and the ability to spend his Valor to heal other Warriors. | |
| Ulfias | u | War. Knight | 3 | 7 | 4 | 5 | 3 | Pay 1 Valor to gain +3 Endurance until end of combat at any point during combat. | ||
| Wigalois | r | War. Knight | 2 | 6 | 4 | 5 | 3 | While Wigalois is in play no power or ability may be used which forces you to discard a domain. | ||
| Aguysans of Cambria | u | War. King | 2 | 6 | 4 | 6 | 1 | You may play an extra Domain which borders Cambria during your Build phase while Aguysans is in play. Your non-Knight Warriors may give Aid to Warriors for Prowess during any Challenge. | ||
| Arthur of South Wales | r | War. King | 4 | 8 | 4 | 7 | 3 | While King Arthur is in play all of controller's Knights gain +1 Valor. King Arthur may spend 1 Valor at end of any combat to heal a defeated Knight. King Arthur may spend 1 Valor at any time except during combat to remove all Dolorous damage from any Warrior. | ||
| Ban of Gomeret | r | War. King | 3 | 7 | 5 | 6 | 2 | If any Knight achieves the Grail who has a lower Valor than your most valorous Knight, you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game. | ||
| Berrant ot Hundred Knights | u | War. King | 2 | 6 | 4 | 6 | 1 | All Warriors you control are Knights. You gain 1 additional Power for every Knight you have in play. You may not have any other Kings in play while Berrant is in play. | ||
| Bors of Gaul | r | War. King | 3 | 6 | 5 | 6 | 2 | When you have a Knight with 10 or more Valor you may skip your Challenge phase and declare that you will undertake a Quest of Sovereignty. During your next Challenge phase, that Knight issues challenges to the three Knights controlled by other players who have the highest total Upkeep cost. He may fight them in any order. If he defeats all three of them you win the game. | ||
| Brandegoris of Strangore | r | War. King | 3 | 7 | 3 | 5 | 2 | If another player's Knight successfully completes a Grail Quest, you may choose one of your Knights as a champion to challenge him before he is declared the winner of the game. If your champion defeats the Grail Knight, you win the game. | ||
| Howell of Brittany | r | War. King | 3 | 6 | 5 | 6 | 3 | No player may win by any means except Questing for the Grail. Your non-Knight Warriors may give Aid to Questing Warriors for Endurance. | ||
| Leodegrance of Britain | u | War. King | 2 | 5 | 4 | 7 | 2 | When Leodegrance is brought into play, pick one Knight to designate as his Champion. He gains +1 Prowess and +1 Valor while Leodegrance is in play. If Leodegrance is ever without a Champion, pick a new Champion from any Knights you have in play. If Leodegrance is challenged Champion must fight in his stead, if possible. | ||
| Mark of Cornwall | r | War. King | 2 | 6 | 3 | 6 | 2 | King Mark gains +3 Prowess and +3 Strength against any Knight who has Belle Isoult as a Companion. If you have at least 8 Domains and have twice as many Ladies in play as any other player, you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game. | ||
| Meliadus of Lyonesse | r | War. King | 3 | 7 | 3 | 5 | 2 | 3 | If your Knights have rewards assigned to them which have a total Value of 16 or more you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game. | |
| Mordaunt of North Umber | r | War. King | 3 | 7 | 4 | 6 | 1 | 2 | If you control Enchanters whose Enchanter values add up to 20 or more and you have 8 or more Domains in play, you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game. | |
| Pellinore of Listinoise | u | War. King | 3 | 6 | 5 | 6 | 2 | Not affected by spells. When Pellinore has 10 or more Valor you may skip your Challenge phase and declare that he will undertake a Quest of Sovereignty. During your next Challenge phase, Pellinore issues challenges to the three Knights controlled by other players who have the highest total Upkeep cost. He may fight them in any order. | ||
| Roaz the Reaver | r | War. King | 4 | 6 | 4 | 6 | 1 | 3 | When Roaz defeats a Knight and that Knight's player controls a Domain which borders a Domain you control, Roaz may pay 1 Valor to cause that Domain card to be discarded. | |
| Ryence of North Wales | r | War. King | 2 | 6 | 4 | 6 | 1 | If 3 Kings of other players have been discarded as the result of combat while King Ryence is in play you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game. | ||
| Urien of Rheged | r | War. King | 2 | 7 | 3 | 5 | 2 | If you have 8 or more Domains in play and have at least twice as many Warriors in play as any other player, you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game. | ||
| Uther Pendragon | r | War. King | 2 | 5 | 6 | 6 | 1 | If King Arthur is played by any player, Uther is immediately removed from game. Uther may not be played if Arthur is already in play. Pay 1 Valor to add +2 to Prowess for one attack roll after roll is made. If you have 6 or more Domain cards in play and there are no other Kings in play, you may declare that you have won the game. | ||
| Saxon | u | War. King | 2 | 5 | 5 | 6 | 1 | For every two Domain cards which you have in play you gain 1 additional Power. Your Warriors may give Aid for Prowess during a Mortal Challenge. This card is not Unique. Each player may have only one Saxon King in play at a time. Does not count as a Knight | ||
| Companions | Type | Arm | Enc | Description | ||||||
| Demoiselle Blanchefleur | u | Lady Comp | -2 to opponent's Prowess in combat. This card is not Unique. | |||||||
| Demoiselle Sans Nom | c | Lady Comp | +3 Endurance. This card is not Unique. | |||||||
| Lady Belle Isoult | r | Lady Comp | +2 Prowess. Additional +1 Prowess for Tristram. | |||||||
| Lady Croisette | u | Lady Comp | After a successful Quest chosen Knight may attempt a second Quest at -2 Prowess. | |||||||
| Lady Elose | u | Lady Comp | +3 Strength, -1 Prowess. You may look at any one Player's hand once per Round. | |||||||
| Lady Elouise the Fair | u | Lady Comp | +1 Prowess, +2 Strength. +2 Valor for Lancelot. All other Knights you control who have Ladies assigned to them require 1 additional Power during Upkeep. | |||||||
| Lady Enid | u | Lady Comp | +2 Strength. This card is not Unique. | |||||||
| Lady of the Lake | r | Lady Comp | 4 | +2 Valor for Lancelot. May look at any one player's hand once per Round. | ||||||
| Lady Layonesse | u | Lady Comp | You may move 1 Valor from any Knight you control to any other Knight in play once per Round. | |||||||
| Lady Lesolie of the Fountain | u | Lady Comp | +2 Valor. Draw a card whenever chosen Warrior completes a Quest. This card is not Unique. +1 Upkeep. | |||||||
| Lady Moeya of Brittany | u | Lady Comp | +2 Endurance. Draw a card whenever chosen Warrior completes a Quest. +1 Upkeep. | |||||||
| Lady Nymue | r | Lady Comp | 2 | May cast any number of spells of Enchanter value 2 or less in a Round. | ||||||
| Lady Ragnell the Foul | r | Lady Comp | -1 Prowess, -2 Strength. When Knight overcomes Quest of Value 3 or more these penalties are removed and he gains +1 Prowess and +2 Strenght. | |||||||
| Lady Vivian | r | Lady Comp | 3 | Discard a card from your hand to negate all effects of a Spell. This counts as a Spell cast by Vivian for that Round. Upkeep +1. | ||||||
| Lady Ygraine | u | Lady Comp | After a successful Quest, chosen Knight may attempt a second Quest by paying 1 Valor. | |||||||
| Lady Yvaine | u | Lady Comp | Once per Round, before an attack roll is made, add +4 to the Prowess of chosen Knight. | |||||||
| Lady Yvette | r | Lady Comp | +2 Prowess. Do not discard a Reward card if chosen Knight loses a Formal Combat. | |||||||
| Yelande the Silent Maiden | u | Lady Comp | You may negate damage from one attack on chosen Knight after damage is determined once per Round. | |||||||
| Queen Elizabeth of Lyonesse | r | Lady Comp | 2 | Chosen Knight is not affected by Spells. May be discarded to allow King Meliadus to overcome 1 Quest automatically. | ||||||
| Queen Guinevere | r | Lady Comp | +1 Prowess. Additional +2 Strength and +1 Prowess for Arthur or Lancelot if only one of them is in play. | |||||||
| Queen Helen of Gomeret | u | Lady Comp | +2 Endurance. If assigned to King Ban he gains 1 extra Power for every Brittany, Gaul or Sarras card you have in play. | |||||||
| Queen Morgana le Fay | r | Lady Comp | 4 | During your Assignment phase you may reassign any Companion in play to chosen Knight, including an additional Lady. May only control one Companion at a time. Freed Companions are returned to original assignee. +2 Upkeep. (+ give up) | ||||||
| Queen of the Wastelands | u | Lady Comp | 2 | Chosen Knight is King of the Wastelands. If Queen of the Wastelands leaves play, Knight is no longer King of the Wastelands. | ||||||
| Hermit of the Forest | u | Companion | 2 | If chosen knight declares a Quest, you may discard any one Quest currently in play and replace it with the next one in that Quest deck. | ||||||
| Merlin | r | Companion | 5 | Must be assigned to a King. May examine the top 3 cards of any deck once per Round.May cast more than one spell per Round if their total cost is less than his Enchanter Value. If Merlin should be discarded he is instead returned to your hand. This card is unique. | ||||||
| Minstrel | u | Companion | Valor gained by chosen Warrior when overcoming a Quest is increased by 1. No more than one of this card may be assigned to any Warrior. | |||||||
| Page | c | Companion | After completing a Quest, you may discard Page to increase value of Quest by 1. | |||||||
| Shieldbearer | c | Companion | 1 | No more than one of this card may be assigned to a Warrior. | ||||||
| Swordbearer | c | Companion | Chosen Warrior may have a second Weapon, Armor or Shield assigned. Chosen Warrior may only use one of each at a time. | |||||||
| War Pig of Gales | r | Animal Cmp | Opposing Warrior loses all benefits of any Horse assigned to him. | |||||||
| Warhawk | c | Animal Cmp | May look at the top 2 cards of any one Quest or Court deck once per Round. | |||||||
| Welsh Archer | c | Companion | Pay 1 Valor to do 1 point of damage to opposing Warrior at any time during combat. | |||||||
| Witch of the Woods | u | Companion | 3 | Chosen Warrior may have a Lady assigned to him even if he is not a Knight. | ||||||
| Quests | Type | Pro | St | End | Val | Arm | Description | |||
| Afanc | c | Q. Creature. | 6 | 6 | 6 | 4 | Afanc rolls 3 dice in combat instead of 2. | |||
| Black Knight | c | Q. Knight | 6 | 5 | 7 | 2 | ||||
| Boreyne | c | Q. Creature. | 6 | 5 | 7 | 3 | Questing Warrior's Prowess is -2 when attacking Boreyne. | |||
| Brigand Knight | c | Q. Knight | 6 | 3 | 5 | 1 | ||||
| Chimera | u | Quest | 15 | 7 | 8 | 3 | Chimera does not get a dice roll in combat. | |||
| Ensorceled Wood | r | Quest | 2 | Question Warrior must roll his Valor or less on two dice to overcome this Quest. If unsuccessful, he must undertake this Quest again on his next Turn if Ensorceled Wood is still in play. You may not Turn up a new Quest until this Quest has been overcome | ||||||
| Faerie Ring | u | Quest | Questing Warrior may not take actions for a number of Rounds rolled on 1 die. At the end of that period he gains Endurance and Valor equal to that die roll. | |||||||
| Floating Sword | c | Quest | 0 | May only be undertaken by Warrior with the highest Valor in play. If he rolls within his Prowess he gains 1 Prowess. If he fails he loses 1 Valor. | ||||||
| Giant of Arroy | c | Q. Creature. | 6 | 7 | 9 | 4 | ||||
| Giant of Canbenet | c | Q. Creature. | 7 | 10 | 9 | 5 | ||||
| Giant's Horde | r | Q. Creature. | 6 | 6 | 12 | 0 | Player whose warrior overcomes this Quest receives 3 additional power during each upkeep phase. | |||
| Giant of the Wold | c | Q. Creature. | 6 | 5 | 8 | 2 | May only be undertaken by a Warrior who is not a Knight. | |||
| Goblin | c | Q. Creature. | 6 | 2 | 7 | 1 | ||||
| Great Serpent of Gore | u | Q. Creature. | 6 | 6 | 9 | 4 | 3 | |||
| Great Wyrm | u | Q. Creature. | 7 | 7 | 10 | 5 | 2 | |||
| Green Knight | r | Q. Knight | 7 | 6 | 9 | 4 | When Green Knight is defeated controller may choose to return him to the top of the Quest deck instead of discarding him. | |||
| Griffon | c | Q. Creature. | 6 | 3 | 5 | 2 | Questing Warrior's Prowess is -2 when attacking Griffon. | |||
| Hippogriff | u | Q. Creature. | 5 | 4 | 6 | 2 | Questing Warrior's Prowess is -2 when attacking Hippogriff. | |||
| Kernion | c | Q. Creature. | 8 | 3 | 8 | 3 | Treat any Warrior undertaking this Quest as if he had no Lady Companion. | |||
| Knight of the Black Lands | r | Q. Knight | 8 | 2 | 7 | 4 | Damage done by Knight of the Black Lands is permanent Dolorous damage and cannot be healed with Knightly Healing. | |||
| Knight of the Sparrow-Hawk | c | Q. Knight | 7 | 6 | 6 | 3 | ||||
| Lesser Wyrm of the Mount | c | Q. Creature. | 5 | 4 | 4 | 1 | ||||
| Mirror of Shalott | r | Quest | 2 | Mirror of Shalott has Prowess, Strength and Endurance equal to Questing Warrior's starting values for those attributes. | ||||||
| Mordant Wyrm | c | Quest | 6 | 2 | 3 | 1 | 2 | |||
| Nightmare Fiend | c | Q. Creature. | 8 | 8 | 6 | 4 | ||||
| Ogre | c | Q. Creature. | 8 | 9 | 7 | 5 | ||||
| Perilous Garde | r | Quest | 3 | Discard 1 Companion assigned to Questing Warrior to overcome this Quest. | ||||||
| Phantom Host | r | Q. Creature. | 7 | 3 | 6 | 2 | While this Quest is revealed players may not draw a card at the start of their turn. | |||
| Phoenix | c | Q. Creature. | 6 | 4 | 9 | 2 | May only be undertaken by a Warrior whose controller has Gomeret, Sarras, Gaul or Listinoise in play. | |||
| Quest for the White Hart | r | Quest | 2 | Questing Warrior may not engage in any actions until he rolls Endurance or less on 2 dice. He may roll once per Turn. Once he has succeeded, if he rolls Valor or less on 2 dice he gains 2 Valor. If he fails that roll he loses 1 Valor. | ||||||
| Questing Beast | c | Q. Creature. | 6 | 6 | 10 | 4 | ||||
| Red Dragon | c | Q. Creature. | 5 | 6 | 7 | 2 | +2 Endurance if both North and South Wales Domains are in play. | |||
| Red Ettin | u | Q. Creature. | 7 | 8 | 12 | 5 | 1 | |||
| Red Knight | c | Q. Knight | 6 | 4 | 4 | 1 | ||||
| Satyr | r | Q. Creature. | 5 | 3 | 5 | 1 | When Satyr is in play, each player must discard one Companion from play at the end of his Turn. | |||
| Sea Maid | u | Q. Creature. | 7 | 4 | 1 | 1 | When Sea Maid is in play, each player must discard one card from his hand at the end of his Turn. | |||
| Sea Witch | c | Q. Creature. | 7 | 4 | 1 | 1 | May only be undertaken by a Warrior whose controller has Cornwall, Brittany, Ireland or Lyonesse in play. | |||
| Serpent of Moray | c | Q. Creature. | 5 | 5 | 12 | 3 | 1 | |||
| Spectral Mount | u | Q. Creature. | 7 | 6 | 9 | 3 | A Knight of Valor 5 or more who defeats Spectral Mount may choose not to take any other reward for the Quest and instead take Spectral Mount as a horse and gain +1 Prowess and +1 Strength when using it. Remove Spectral Mount from your Quest deck if it is | |||
| Sword in the Stone | r | Quest | Questing Warrior must roll Prowess or less on 2 dice and Valor or less on 2 dice. If he makes both rolls he is considered a King of Britain. If he fails he loses 2 Valor. Remove this card from your Quest deck after it is overcome. | |||||||
| Toast of Honor | r | Quest | 2 | May only be undertaken by Warrior who has the highest Endurance of all Warriors in play. He may not take on any other Quest during this Turn or his next Turn and gains 2 Valor at the end of his next Turn. Remove this card from your Quest deck after it is defeated. | ||||||
| Unicorn | r | Q. Creature. | 10 | 6 | 8 | 5 | This Quest may not be undertaken unless Questing Warrior has a Valor of 4 or more and a Lady Companion. | |||
| Wild Boar of Listinoise | c | Q. Creature. | 4 | 6 | 10 | 2 | Treat any Warrior undertaking this Quest as if he had no Horse. | |||
| Winged Horror | u | Quest | 9 | 6 | 9 | 4 | A Knight who overcomes Winged Horror may choose to immediately take on another Quest of Value 2 or more at -1 Prowess. | |||
| Wolf | c | Q. Creature. | 5 | 3 | 7 | 1 | ||||
| Wraith | u | Q. Creature. | 7 | 5 | 6 | 3 | Treat any Warrior undertaking this Quest as if he had no weapon, armor or shield. | |||
| Wyrm of Corbin | c | Q. Creature. | 6 | 6 | 8 | 3 | 1 | |||
| Wyrm of the Crags | r | Q. Creature. | 6 | 4 | 7 | 2 | While this Quest is revealed no Warrior may undertake any other Quest. | |||
| Rewards | Type | Val | Description | |||||||
| Armor of Righteousness | u | Armor | 4 | Armor 1. +1 Strength, +2 Endurance. | ||||||
| Chainmail | c | Armor | 0 | Armor 1 | ||||||
| Platemail | c | Armor | 0 | Armor 2, -1 Prowess. +1 Upkeep. | ||||||
| Combat Experience | u | Experience | 1 | +1 Prowess. Play on Warrior only after a victorious combat. | ||||||
| Combat Experience | u | Experience | 1 | +1 Strength. Play on Warrior only after a victorious combat. | ||||||
| Combat Experience | u | Experience | 1 | +2 Endurance. Play on Warrior only after a victorious combat. | ||||||
| Palfrey | c | Horse | 0 | +1 Prowess, +1 Strength. +1 Upkeep. This card is not Unique. | ||||||
| River Horse of Avon | u | Horse | 2 | +1 Strength, +2 Endurance. | ||||||
| Warhorse | u | Horse | 2 | +2 Prowess, +2 Strength. +2 Upkeep. | ||||||
| Blessed Scabbard | r | Reward | 3 | Bearer receives Knightly Healing at the end of any combat at no Valor cost. | ||||||
| Cloak of Silence | u | Reward | 3 | Armor 1. Bearer may not be challenged in a Challenge of Honor. | ||||||
| Holy Relic | r | Reward | 2 | +3 Endurance. | ||||||
| Round Table | r | Reward | 4 | When taken as a Reward by a Knight, his controller assigns Round Table to any King in play. When any Knight is challenged, including other players' Knights, controller of King to whom Round Table is assigned may designate any Knight he controls to fight as that Knight's Champion. | ||||||
| Sacred Veil | u | Reward | 1 | May add 2 to the Enchanter value of any Enchanter. | ||||||
| Siege Perilous | r | Reward | 3 | When taken as a Reward by a Knight, his controller assigns Siege Perilous to any King in play. At beginning of each Turn, controller of that King may choose any Knight you control with a Valor of at least 6 to gain +2 Prowess and +3 Endurance for that Round. | ||||||
| War Chariot | r | Reward | 2 | Armor 1. +2 Strength. +1 Upkeep. Counts as a Horse. May only be assigned to a Warrior who is not a Knight. This card is not Unique. | ||||||
| Wings of Blaeduth | r | Reward | 2 | In any combat opponent's Prowess is -2. +1 Upkeep. | ||||||
| Shield of Valor | r | Shield | 3 | Armor 2. +3 Endurance. May only be be assigned to Knight with highest Valor in play. If bearer is ever not the most valorous Knight, Shield of Valor is discarded. | ||||||
| Chevron Shield | c | Shield | 0 | Armor 2, -2 Prowess. | ||||||
| Vow of Atonement | u | Vow | +2 Prowess, +2 Valor. Knight may not use any Combat Action cards. | |||||||
| Vow of Chastity | c | Vow | +1 Prowess. +2 Valor. May not have Lady Companions. | |||||||
| Vow of Obedience | c | Vow | +1 Strength. +2 Valor. Must undertake a Quest every Turn if possible. | |||||||
| Vow of Poverty | c | Vow | +2 Endurance. +2 Valor. May not use any Rewards except for Vows and Combat Experience. Any Rewards on Knight are discarded when Vow of Poverty is played, | |||||||
| Vow of Silence | u | Vow | +1 Prowess, +2 Valor. Knight may not have non-Lady Companions. | |||||||
| Vow of Vengeance | u | Vow | -2 Valor. Name a specific Warrior in play. Each time Knight defeats that Warrior in a challenge he gains +2 Valor. | |||||||
| Vow of Vigelence | u | Vow | Knight taking this Vow must defend all Challenges of Honor issued to any Knights under your control. | |||||||
| Axe of Cleaving | c | Weapon | 1 | +4 Strength. -1 Prowess. | ||||||
| The Blessed Spear | r | Weapon | 2 | Discard during a Grail Quest to automatically overcome any 1 Quest card. | ||||||
| Blessed Sword | r | Weapon | 2 | +2 Prowess, +2 Strength. May only be borne by Knight with the highest Valor in play. | ||||||
| Dagger | c | Weapon | 0 | +1 Prowess, -1 Strength. Damage done by bearer of Dagger is not reduced by Armor value of opponent. | ||||||
| Dolorous Blade | r | Weapon | 4 | +1 Prowess. Damage done with Dolorous Blade to other Warriors is permanent. Dolorous damage and cannot be healed with Knightly Healing. | ||||||
| Excalibur | r | Weapon | 5 | +1 Prowess, +2 Strength, +2 Endurance. May only be borne by a Knight of Valor 4 or higher. | ||||||
| Lance | c | Weapon | 0 | +3 Strength. Bearer must have a Horse. | ||||||
| Perilous Blade | r | Weapon | 3 | +3 Prowess, +3 Strength. Bearer receives a marker at the start of each of his Turns as long as he has this sword. Each marker reduces his Endurance by 1. Endurance reduction remains even if this card is discarded. | ||||||
| Spear of Longinus | r | Weapon | 3 | +2 Valor. Bearer loses no Valor if he declines a Challenge of Honor. | ||||||
| Spells | Type | Cost | Description | |||||||
| Blight | r | Spell | 2 | Discard two Domains from play, at least one which you control. | ||||||
| Counterspell | u | Spell | 2 | A Spell which has just been cast is negated. | ||||||
| Dark Alliance | u | Spell | 3 | Play when a Warrior undertakes a Creature or Knight Quest. Add Endurance of any other Quest card in play to Endurance of the one he is fighting for the remainder of that player's Turn. If Warrior overcomes Quest, both cards are discarded and Warrior gains only the Valor for Quest originally undertaken. | ||||||
| Dolorous Blow | r | Spell | 4 | Play after any Challenge combat to prevent a Knight from being able to spend Valor for healing. This does not prevent other forms of healing. | ||||||
| Enchanted Sleep | u | Spell | 2 | Warrior may not take any actions until start of controller's next Turn. | ||||||
| Enthrall | r | Spell | 3 | Play after a Quest in which a Creature was overcome. After Questing Warrior receives his Reward, defeated creature is returned to play as his Companion. If that Warrior is later challenged he may designate the Creature as his Champion. | ||||||
| Eternal Brand | c | Spell | 3 | Play before combat to make all damage dealt by one Knight in that combat Dolorous. | ||||||
| Gift of Three Mothers | u | Spell | 2 | Discard two cards from your hand. Draw three cards from your Play deck. | ||||||
| Healing Draught | u | Spell | 1 | Warrior's Endurance is immediately returned to full value, unless his Endurance is 0 or below. | ||||||
| Holy Grace | c | Spell | 1 | No spells may be played on Knight until he initiates a Quest or Challenge. | ||||||
| Living Wood | u | Spell | 2 | Play on a Warrior who has just initiated a challenge. That Warrior must undertake a Quest card in play chosen by the caster of this spell instead of undertaking his challenge. | ||||||
| Love Philtre | c | Spell | 1 | Transfer a Lady you control to any other Knight of your choice. | ||||||
| Madness | r | Spell | 4 | Treat Warrior as if he has no Rewards or Companions until he gains a total of at least 3 Valor from overcoming Quests. | ||||||
| Prophecy | c | Spell | 1 | Look at the top three cards in any one Court or Quest deck, returning them in any order. | ||||||
| Revenant | u | Spell | 2 | Warrior who has just overcome a Quest receives no Valor or Reward and must immediately undertake that Quest again. Endurance is not restored between these Quests. | ||||||
| Spirit Guardian | u | Spell | 3 | Give Warrior Armor 2 until end of Turn. | ||||||
| Spirit Guide | c | Spell | 2 | Warrior gains +5 Prowess for one attack roll. Spirit Guide must be cast before attack roll is made. | ||||||
| Subdue Beast | u | Spell | 2 | Play at the beginning of a creature Quest. Quest is completed successfully without combat. Value of Quest becomes 1 Valor. | ||||||
| Touch of Wayland | r | Spell | 3 | Each player must discard one Weapon, Shield or Armor from play. | ||||||
| Vision of Death | c | Spell | 1 | Companion may not use any abilities until start of controller's next Turn. | ||||||
| Wizard's Glamour | c | Spell | 1 | Knight may avoid a challenge without loss of Valor. Must be played before combat. | ||||||
| Events | Type | Description | ||||||||
| Beaumains' Blessing | u | Event | Chosen Squire gains +2 Prowess and +2 Strength. He must Challenge an opponent's Knight in his next Challenge phase. If Squire defeats the Knight he becomes a Knight and keeps the bonuses from this card. If Squire is defeated discard Squire and this card. | |||||||
| Cancellation | c | Event | Discard a card from your hand. An Event or Spell card which is in play or has just been played is discarded, negating all effects. | |||||||
| Challenge of Sovreignty | r | Event | A King you control may challenge another King. The loser of the challenge ceases to be a King. His special victory conditions are negated. | |||||||
| Curse of Epona | r | Event | All Horses in play are discarded. | |||||||
| Defamation | u | Event | Knight loses Valor equal to the Valor value of a Quest Card which just defeated him. If this would cause the Knight's Valor to drop below his starting Valor, then Defamation reduces his Valor to starting value. | |||||||
| Dispossession | u | Event | Defeated Knight must discard all Rewards except for Vows and Combat Experience. | |||||||
| Drought | u | Event | +2 to Upkeep for each Animal Companion and +1 to Upkeep for each horse until end of Round | |||||||
| Exile | u | Event | Return a card from your Court to your hand. | |||||||
| Fall of Lyonesse | r | Event | All Lyonesse Domain cards in play are discarded. No one may play a Lyonesse Domain card for the remainder of the game. Keep this card out for reference. | |||||||
| Famine | r | Event | +2 Upkeep for all of your Warriors until end of Round. +1 Upkeep for all other Warriors until end of Round. | |||||||
| Flood | r | Event | No player may play a Domain unless he discards a Domain from his hand. Remains in effect until end of game. Keep this card out for reference. | |||||||
| Grail Maidens | r | Event | Warrior defeated by a Quest Card during a Grail Quest may attempt that Quest card again as if he had never undertaken it and continue his Grail Quest if he overcomes it. | |||||||
| Healing Prayer | c | Event | Play immediately after combat ends to heal defeated Warrior. Does not heal Dolorous Damage. | |||||||
| Hounds of Gwyn | u | Event | Discard a Warrior from your hand. Look at any one player's hand. Pick one Warrior card from his hand and discard it. | |||||||
| Imprisonment | u | Event | Warrior is treated as if he has no Companions until he completes a Quest. May not be played on a Warrior during his player's Challenge round. | |||||||
| Master Ralph the Merchant | r | Event | Look through your Play Deck and select any Reward except for Vows. Reward must immediately be assigned to a Warrior with a Valor at least three times the Value of the Reward. | |||||||
| Pas des Armes | r | Event | Each of a single opponent's Knights must fight one of your Knights, one at a time in an order of his choice. Each combat is treated as a Mortal Combat. | |||||||
| Plague | r | Event | Discard all Companions in play. A Knight may spend 2 Valor to prevent a Companion assigned to him from being discarded by this card. | |||||||
| Power of the Grail | r | Event | Remove all Dolorous damage from one Warrior. | |||||||
| Recognition of Worth | u | Event | Warrior who has just successfully completed a Quest becomes a Knight if you have a King in play. Warrior may undertake another Quest this Turn. | |||||||
| Royal Lineage | r | Event | When a Warrior you control who is not a King completes a Quest, go through your Court deck and find a King of your choice of Valor less than or equal to the Value of the Quest. Discard the Questing Warrior and bring the King directly into play. Assign a | |||||||
| Sacred Vigil | c | Event | +1 Prowess, +1 Valor. Must be played on a Squire. Squire becomes a Knight. | |||||||
| Storm Season | u | Event | Play during your Build Phase. No Challenges or Quests may be declared for the remainder of this Round. | |||||||
| Submission | r | Event | Take control of Knight who has just been defeated in a Formal Combat by a Knight you control. All Companions, Rewards and Vows on defeated Knight are returned to owner's hand. If upkeep for controlled Knight is not paid, control of Knight is returned to orignal owner. | |||||||
| Time of Darkness | r | Event | All currently revealed Quest cards are discarded. For the remainder of the game all Quest cards are left face down until a Warrior declares a Quest. | |||||||
| Time of Glory | r | Event | All victors in Formal Combat between Knights gain 1 additional Valor. All Knights defeated in Formal Combat lose 1 additional Valor. Remains in play until end of game. Keep this card out for reference. | |||||||
| Tourney | u | Event | Each player selects at least one Knight to join the Tourney.The two knights with the highest Valor totals fight first.The winner of that fight then fights the Knight with the next highest Valor. Continue this pattern until only one Knight remains undefeated. The endurance of the winner is fully restored between combats. All combats are formal combats. The Knight who wins the Tourney gains 3 Valor. | |||||||
| Usurpation | r | Event | A Knight you control is now King of a Kingdom for which another player has a King in play. A Challenge of Title is initiated immediately. May not play on a Knight who is already King. | |||||||
| Vision of the Grail | r | Event | Knight must initiate a Quest for the Grail on controller's next Turn or Knight loses 2 Valor. | |||||||
| Winds of Boreas | u | Event | Each player may discard up to 5 cards from hand and draw 1 new card for each card discarded in this manner. | |||||||
| Domains | Type | Upkeep | Description | |||||||
| Astalot | r | Domain | 1 | You may assign a Lady to Astolat and use her benefits for any one Knight you have in play of Valor 5 or more, even if he has another Lady. This Domain generates no Power. This card is Unique. | ||||||
| Britain | c | Domain | Borders: North Humber, South Wales, Cornwall. | |||||||
| Brittany | c | Domain | Borders: Lyonesse, Cornwall, Gaul. | |||||||
| Cambria | c | Domain | Borders: North Humber, Gore, North Wales, Strangore, Rheged, Listinoise. | |||||||
| Camelot | r | Domain | Each player draws 1 extra card during their draw phase. This Domain generates no Power. This card is Unique. | |||||||
| Cornwall | c | Domain | Borders: Lyonesse, Britain, South Wales, Brittany. | |||||||
| Forest Broceliande | u | Domain | 1 | All Creature Quests in play gain +2 Prowess and +1 Valor value. This Domain generates no Power. This card is Unique. | ||||||
| Gaul | c | Domain | Borders: Brittany, Sarras, Gomeret, Bordeaux, Frankia, Burgundy. | |||||||
| Gomeret | u | Domain | Borders: Brittany, Frankia, Saxony, Gaul, Sarras. | |||||||
| Listinoise | u | Domain | Borders: Cambria, Strangore, Rheged. | |||||||
| Lyonesse | u | Domain | Borders: Brittany, Cornwall, Ireland. This Domain produces 2 Power during controller's upkeep. | |||||||
| North Humber | c | Domain | Borders: Cambria, North Wales, Britain, Rheged, Lothian | |||||||
| North Wales | c | Domain | Borders: South Wales, Cambria, Ireland. | |||||||
| Rheged | c | Domain | Borders: Cambria, Strangore, North Humber, Listinoise. | |||||||
| South Wales | c | Domain | Borders: North Wales, Britain, Cornwall, Ireland. | |||||||
| Strangore | c | Domain | Borders: Gore, Lothian, Cambria, Rheged, Listinoise. | |||||||
| Wastelands | u | Domain | Borders any 1 other Kingdom card in play of controller's choice. | |||||||
| Combat Actions | Type | Description | ||||||||
| Concentration | c | Combat Action | +3 Prowess until end of combat | |||||||
| Dastardly Blow | c | Combat Action | +4 Strength for attack after roll is made. Warrior loses 1 valor. May only be played on a Warrior you control. | |||||||
| Desperate Lunge | c | Combat Action | +2 Prowess and +2 Strength for attack after roll is made. -2 Prowess on next attack roll. | |||||||
| Dodge | c | Combat Action | Negate all effects of one blow during combat. | |||||||
| Feint | c | Combat Action | +2 Prowess for attack after roll is made. | |||||||
| Fury | c | Combat Action | +2 Strength until end of combat. | |||||||
| Parry | c | Combat Action | -2 Prowess for attack after roll is made. | |||||||
| Righteousness | c | Combat Action | +4 endurance until end of combat. | |||||||
| Vital Blow | c | Combat Action | +2 Strength for attack after roll is made. | |||||||
| Weakness | c | Combat Action | -2 Strength for attack after roll is made. |
Last Updated on 4/27/97 By Patrick Willart