Quests   Type Pro St End Val Arm Description
Afanc c Q. Creature. 6 6 6 4   Afanc rolls 3 dice in combat instead of 2.
Black Knight c Q. Knight 6 5 7 2    
Boreyne c Q. Creature. 6 5 7 3   Questing Warrior's Prowess is -2 when attacking Boreyne.
Brigand Knight c Q. Knight 6 3 5 1    
Chimera u Quest 15 7 8 3   Chimera does not get a dice roll in combat.
Ensorceled Wood r Quest       2   Question Warrior must roll his Valor or less on two dice to overcome this Quest. If unsuccessful, he must undertake this Quest again on his next Turn if Ensorceled Wood is still in play. You may not Turn up a new Quest until this Quest has been overcome
Faerie Ring u Quest           Questing Warrior may not take actions for a number of Rounds rolled on 1 die. At the end of that period he gains Endurance and Valor equal to that die roll.
Floating Sword c Quest       0   May only be undertaken by Warrior with the highest Valor in play. If he rolls within his Prowess he gains 1 Prowess. If he fails he loses 1 Valor.
Giant of Arroy c Q. Creature. 6 7 9 4    
Giant of Canbenet c Q. Creature. 7 10 9 5    
Giant's Horde r Q. Creature. 6 6 12 0   Player whose warrior overcomes this Quest receives 3 additional power during each upkeep phase.
Giant of the Wold c Q. Creature. 6 5 8 2   May only be undertaken by a Warrior who is not a Knight.
Goblin c Q. Creature. 6 2 7 1    
Great Serpent of Gore u Q. Creature. 6 6 9 4 3  
Great Wyrm u Q. Creature. 7 7 10 5 2  
Green Knight r Q. Knight 7 6 9 4   When Green Knight is defeated controller may choose to return him to the top of the Quest deck instead of discarding him.
Griffon c Q. Creature. 6 3 5 2   Questing Warrior's Prowess is -2 when attacking Griffon.
Hippogriff u Q. Creature. 5 4 6 2   Questing Warrior's Prowess is -2 when attacking Hippogriff.
Kernion c Q. Creature. 8 3 8 3   Treat any Warrior undertaking this Quest as if he had no Lady Companion.
Knight of the Black Lands r Q. Knight 8 2 7 4   Damage done by Knight of the Black Lands is permanent Dolorous damage and cannot be healed with Knightly Healing.
Knight of the Sparrow-Hawk c Q. Knight 7 6 6 3    
Lesser Wyrm of the Mount c Q. Creature. 5 4 4 1    
Mirror of Shalott r Quest       2   Mirror of Shalott has Prowess, Strength and Endurance equal to Questing Warrior's starting values for those attributes.
Mordant Wyrm c Quest 6 2 3 1 2  
Nightmare Fiend c Q. Creature. 8 8 6 4    
Ogre c Q. Creature. 8 9 7 5    
Perilous Garde r Quest       3   Discard 1 Companion assigned to Questing Warrior to overcome this Quest.
Phantom Host r Q. Creature. 7 3 6 2   While this Quest is revealed players may not draw a card at the start of their turn.
Phoenix c Q. Creature. 6 4 9 2   May only be undertaken by a Warrior whose controller has Gomeret, Sarras, Gaul or Listinoise in play.
Quest for the White Hart r Quest       2   Questing Warrior may not engage in any actions until he rolls Endurance or less on 2 dice. He may roll once per Turn. Once he has succeeded, if he rolls Valor or less on 2 dice he gains 2 Valor. If he fails that roll he loses 1 Valor.
Questing Beast c Q. Creature. 6 6 10 4    
Red Dragon c Q. Creature. 5 6 7 2   +2 Endurance if both North and South Wales Domains are in play.
Red Ettin u Q. Creature. 7 8 12 5 1  
Red Knight c Q. Knight 6 4 4 1    
Satyr r Q. Creature. 5 3 5 1   When Satyr is in play, each player must discard one Companion from play at the end of his Turn.
Sea Maid u Q. Creature. 7 4 1 1   When Sea Maid is in play, each player must discard one card from his hand at the end of his Turn.
Sea Witch c Q. Creature. 7 4 1 1   May only be undertaken by a Warrior whose controller has Cornwall, Brittany, Ireland or Lyonesse in play.
Serpent of Moray c Q. Creature. 5 5 12 3 1  
Spectral Mount u Q. Creature. 7 6 9 3   A Knight of Valor 5 or more who defeats Spectral Mount may choose not to take any other reward for the Quest and instead take Spectral Mount as a horse and gain +1 Prowess and +1 Strength when using it. Remove Spectral Mount from your Quest deck if it is
Sword in the Stone r Quest           Questing Warrior must roll Prowess or less on 2 dice and Valor or less on 2 dice. If he makes both rolls he is considered a King of Britain. If he fails he loses 2 Valor. Remove this card from your Quest deck after it is overcome.
Toast of Honor r Quest       2   May only be undertaken by Warrior who has the highest Endurance of all Warriors in play. He may not take on any other Quest during this Turn or his next Turn and gains 2 Valor at the end of his next Turn. Remove this card from your Quest deck after it is defeated.
Unicorn r Q. Creature. 10 6 8 5   This Quest may not be undertaken unless Questing Warrior has a Valor of 4 or more and a Lady Companion.
Wild Boar of Listinoise c Q. Creature. 4 6 10 2   Treat any Warrior undertaking this Quest as if he had no Horse.
Winged Horror u Quest 9 6 9 4   A Knight who overcomes Winged Horror may choose to immediately take on another Quest of Value 2 or more at -1 Prowess.
Wolf c Q. Creature. 5 3 7 1    
Wraith u Q. Creature. 7 5 6 3   Treat any Warrior undertaking this Quest as if he had no weapon, armor or shield.
Wyrm of Corbin c Q. Creature. 6 6 8 3 1  
Wyrm of the Crags r Q. Creature. 6 4 7 2   While this Quest is revealed no Warrior may undertake any other Quest.