Warriors   Type Pw Pro Str End Val Arm Enc Description
Assassin r Warrior 2 4 3 4 0     During the first Exchange of a Mortal Combat initiated by Assassin, Assassin gains +4 Strength and +4 Prowess. A challenge from Assassin may not be declined and is always a Mortal Combat.
Gealt c Warrior 2 5 4 8 1     May spend 1 Valor to gain +3 Endurance until end of combat. This card is not Unique.
Man at Arms c Warrior 0 4 3 5 1     May give Aid for Strength. This card is not Unique.
Master at Arms u Warrior 3 8 3 6 2     All Warriors of Upkeep 0 which you control gain +1 Prowess and +1 Strength. Each player may have only one Master at Arms in play at a time.
Saxon Thane c Warrior 2 5 6 7 1     This card is not Unique.
Sergeant at Arms u Warrior 3 7 5 8 1     You may only have 1 Sergeant in play per type of Domain which you have in play. May only challenge Warriors or Quests whose players have Domains in play which border Domains you control.
Squire c Warrior 0 4 3 4 3     May give Aid for Prowess. This card is not Unique.
Yeoman c Warrior 0 5 3 4 2     May give Aid for Endurance. This card is not Unique.
Britomart of Norgalis r War. Knight 3 8 3 6 2     You may assign a Knight to Britomart as if he were a Lady Companion at a cost of +1 to Upkeep. Where assigned Knight has a characteristic score higher than Britomart's for that same characteristic she may use his value instead of hers. May not have Lady Companions. No other player may play a Knight who is assigned to Britomart.
Knight Errant c War. Knight 1 5 4 5 2     This card is not Unique.
Robber Knight c War. Knight 2 7 4 7 1     Discard Robber Knight at end of any Turn in which you have a King in play. May not be made a King. Does not lose Valor for challenging unworthy opponents. This card is not Unique.
Accalon of Gaul u War. Knight 1 5 4 5 3   1 May receive Aid for Endurance from non-Knight Warriors.
Balan u War. Knight 1 6 3 5 2     May not decline or avoid any Challenge.
Balin le Sauvage u War. Knight 1 6 3 5 2     May use an additional weapon with full bonuses.
Bedivere the Cup Bearer r War. Knight 4 7 4 10 3     Pay 1 Valor to add +2 Prowess for attack before roll is made.
Blamore of Gaul c War. Knight 1 5 3 5 3     The value of any Quest Blamore overcomes which belongs to a player who has Gaul or Brittany in play is increased by 1. This card is not Unique.
Blyant of Gales c War. Knight 1 4 4 5 1     +2 Prowess against any Quest belonging to a player who has North or South Wales in play. This card is not Unique.
Borre r War. Knight 1 6 3 4 2     Borre is King of South Wales if neither Arthur nor Uther is in play and controller has a total of 5 or more Knights in play. If Uther or Arthur is played after Borre a Challenge of Title is initiated.
Bors de Ganis of Gaul r War. Knight 5 8 7 8 3     Pay 1 Valor to add +2 Endurance until end of combat. May use this ability after an attack.
Colgrance of Gore u War. Knight 3 6 4 6 1     When Colgrance defeats a creature Quest he may choose not to take any Reward and pay 1 Valor to force controller of that Quest to discard one Domain which borders North Wales if he has one in play.
Cylhwych u War. Knight 3 7 4 5 2     +2 Prowess and +2 Strength when fighting Giants and Ettins. May only undertake Quests belonging to players who have North or South Wales in play.
Dagonet the Fool r War. Knight 2 6 3 7 2   1 Any Warrior who challenges Dagonet loses 1 Valor. Any Warrior who declines a challenge from Dagonet loses 1 Valor. Any Warrior who loses a combat to Dagonet loses 1 additional Valor. Dagonet receives no penalty for challenging an unworthy opponent
Domas de Noir u War. Knight 1 5 4 5 1     Value of any Knight Quest Domas overcomes is increased by 1.
Ector de Maris u War. Knight 4 6 7 9 3 1   When Questing, may receive Aid for Prowess from other Knights.
Engamore ot Green Sleeves u War. Knight 2 7 4 6 2     May only undertake Quests whose controllers have Domains in play which border Domains controlled by Engamore's controller.
Ewaine de Blanchemains u War. Knight 1 6 5 7 3     May not undertake Quests.
Galahad r War. Knight 4 8 5 7 5     May spend 1 Valor at end of any combat to heal a defeated Warrior. May spend 1 Valor at any time except during combat to remove all Dolorous damage from any Warrior. While Galahad is in play all Enchanters are treated as -1 on their Magic value.
Gawaine of Orkney r War. Knight 5 8 7 8 2     Pay 1 Valor to add +2 Strength for attack after roll is made.
Geraint r War. Knight 2 6 5 6 3     -1 to Strength if Lancelot or Percival is in play. You gain 1 additional Power for every player who has at least 1 Britain or Cornwall Domain in play.
Gotegrim of Britain c War. Knight 1 5 3 6 3     +1 Strength against any Quest belonging to a player who has Britain in play. This card is not Unique.
Griflet le Fise de Dieu u War. Knight 3 7 5 5 2     Pay 1 Valor to add +1 to Strength for one damage roll after roll is made.
Kay r War. Knight 1 5 3 5 2     Pay 1 Valor to add +2 Strength for attack after roll is made. Pay 1 Valor to give -2 to opponent's Prowess for attack after roll is made.
Lamorak of Gales r War. Knight 2 7 4 6 3     During a challenge you discard Lamorak's Lady Companion to make Lamorak's opponent discard his Lady Companion.
Lancelot of the Lake r War. Knight 6 9 7 9 4     May spend 1 Valor at end of any combat to heal a defeated Knight. Spells may not be played on Lancelot by any Enchanter who is not a Lady.
Lavaine of Corbin u War. Knight 2 6 4 7 2 1   May receive Aid for Strength from other Knights.
Lionel of Britain u War. Knight 2 6 5 5 3     When Lionel is in play no Britain cards may be discarded from play as the result of an event, a spell or a power.
Lucian the Butler u War. Knight 1 4 3 4 2     During your Challenge phase, declare one Warrior whose Valor is 5 or less, who may not undertake a Quest until end of Round.
Mador de la Porte r War. Knight 3 7 4 5 2     Pay 1 Valor to add +2 Prowess for attack after roll is made.
Mordred r War. Knight 5 9 5 7 2     Pay 1 Valor to add +2 Strength for attack after roll is made. Pay 1 Valor to add +1 Prowess for attack after roll is made.
Nasciens r War. Knight 1 6 3 6 3     May only undertake Quests belonging to players who control a Domain which borders Britain.
Palamydes the Saracen u War. Knight 1 5 4 5 3     Does not lose Valor for challenging unworthy opponents.
Pellias u War. Knight 3 6 4 5 3     If Pellias has a Lady assigned to him, he may undertake a second Quest each Turn.
Percevant r War. Knight 1 5 3 5 2     +1 Prowess when attacking any Wyrm.
Percival of Gales r War. Knight 4 8 5 8 4     May spend 1 Valor at end of any combat to heal a defeated Warrior. May spend 1 Valor at any time except during combat to remove all Dolorous damage from any Warrior.
Pinal r War. Knight 2 7 3 5 1     When Pinal is in play, no player may end any Turn with more than 4 cards in his hand.
Sagramore le Desirous r War. Knight 2 6 3 5 3     When Sagramore is brought into play, you may take another Knight's Lady and assign her to Sagramore. If he leaves play, stolen Lady is returned.
Tristram of Lyonesse r War. Knight 5 7 5 8 4     May make two actions in a Turn.
Turquine r War. Knight 4 8 4 8 2   2 Cannot be played by a player who has King Arthur in play. Damage done by Turquine can only be healed by a King or Knight with at least 7 Valor and the ability to spend his Valor to heal other Warriors.
Ulfias u War. Knight 3 7 4 5 3     Pay 1 Valor to gain +3 Endurance until end of combat at any point during combat.
Wigalois r War. Knight 2 6 4 5 3     While Wigalois is in play no power or ability may be used which forces you to discard a domain.
Aguysans of Cambria u War. King 2 6 4 6 1     You may play an extra Domain which borders Cambria during your Build phase while Aguysans is in play. Your non-Knight Warriors may give Aid to Warriors for Prowess during any Challenge.
Arthur of South Wales r War. King 4 8 4 7 3     While King Arthur is in play all of controller's Knights gain +1 Valor. King Arthur may spend 1 Valor at end of any combat to heal a defeated Knight. King Arthur may spend 1 Valor at any time except during combat to remove all Dolorous damage from any Warrior.
Ban of Gomeret r War. King 3 7 5 6 2     If any Knight achieves the Grail who has a lower Valor than your most valorous Knight, you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game.
Berrant ot Hundred Knights u War. King 2 6 4 6 1     All Warriors you control are Knights. You gain 1 additional Power for every Knight you have in play. You may not have any other Kings in play while Berrant is in play.
Bors of Gaul r War. King 3 6 5 6 2     When you have a Knight with 10 or more Valor you may skip your Challenge phase and declare that you will undertake a Quest of Sovereignty. During your next Challenge phase, that Knight issues challenges to the three Knights controlled by other players who have the highest total Upkeep cost. He may fight them in any order. If he defeats all three of them you win the game.
Brandegoris of Strangore r War. King 3 7 3 5 2     If another player's Knight successfully completes a Grail Quest, you may choose one of your Knights as a champion to challenge him before he is declared the winner of the game. If your champion defeats the Grail Knight, you win the game.
Howell of Brittany r War. King 3 6 5 6 3     No player may win by any means except Questing for the Grail. Your non-Knight Warriors may give Aid to Questing Warriors for Endurance.
Leodegrance of Britain u War. King 2 5 4 7 2     When Leodegrance is brought into play, pick one Knight to designate as his Champion. He gains +1 Prowess and +1 Valor while Leodegrance is in play. If Leodegrance is ever without a Champion, pick a new Champion from any Knights you have in play. If Leodegrance is challenged Champion must fight in his stead, if possible.
Mark of Cornwall r War. King 2 6 3 6 2     King Mark gains +3 Prowess and +3 Strength against any Knight who has Belle Isoult as a Companion. If you have at least 8 Domains and have twice as many Ladies in play as any other player, you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game.
Meliadus of Lyonesse r War. King 3 7 3 5 2   3 If your Knights have rewards assigned to them which have a total Value of 16 or more you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game.
Mordaunt of North Umber r War. King 3 7 4 6 1   2 If you control Enchanters whose Enchanter values add up to 20 or more and you have 8 or more Domains in play, you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game.
Pellinore of Listinoise u War. King 3 6 5 6 2     Not affected by spells. When Pellinore has 10 or more Valor you may skip your Challenge phase and declare that he will undertake a Quest of Sovereignty. During your next Challenge phase, Pellinore issues challenges to the three Knights controlled by other players who have the highest total Upkeep cost. He may fight them in any order.
Roaz the Reaver r War. King 4 6 4 6 1   3 When Roaz defeats a Knight and that Knight's player controls a Domain which borders a Domain you control, Roaz may pay 1 Valor to cause that Domain card to be discarded.
Ryence of North Wales r War. King 2 6 4 6 1     If 3 Kings of other players have been discarded as the result of combat while King Ryence is in play you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game.
Urien of Rheged r War. King 2 7 3 5 2     If you have 8 or more Domains in play and have at least twice as many Warriors in play as any other player, you may declare that you have won the game. This initiates a Challenge of Victory. If you are not defeated in the Challenge you win the game.
Uther Pendragon r War. King 2 5 6 6 1     If King Arthur is played by any player, Uther is immediately removed from game. Uther may not be played if Arthur is already in play. Pay 1 Valor to add +2 to Prowess for one attack roll after roll is made. If you have 6 or more Domain cards in play and there are no other Kings in play, you may declare that you have won the game.
Saxon u War. King 2 5 5 6 1     For every two Domain cards which you have in play you gain 1 additional Power. Your Warriors may give Aid for Prowess during a Mortal Challenge. This card is not Unique. Each player may have only one Saxon King in play at a time. Does not count as a Knight